4.8/5168 ratings

3.4×more qualified conversations than their old webinar Q&AShipiroo

Interactive presentation software for teachers, with no student logins

Your class joins one live room — no account, no app, nothing for IT to approve — and answers questions on the actual slide. You build an animated lesson in the browser, put a quiz, a poll, a rating or an open-text question on any slide, and it opens when you reach it; answers come in from their phones and the results draw on the slide, with a scored leaderboard and a top-three podium if you are running it as a game. Around that: an ordered raise-hand queue, class chat, private one-to-one messages, a pen and highlighter you draw with on the live slide, and one button that puts captions on every screen with a transcript you can read back. Two things to know before you commit a lesson: you write the questions in the editor beforehand rather than improvising them mid-class, and there is still no way to delete a message or mute one student — read the moderation section if that decides it for you.

  • No card required
  • Attendees install nothing
  • Runs in any browser

Built for rooms you cannot afford to lose

  • Hosted in the EU
  • Imports your .pptx
  • Audience joins with a code

What “interactive” means here — both kinds

In this category, “interactive” has been defined by Pear Deck, Nearpod and Kahoot: per-student activities, graded questions, scores and a leaderboard on every device. That half now exists here. You can put a single-choice or multiple-choice question, a rating, an open-text prompt or a graded quiz on any slide; the class answers from their phones; and the results render as part of the slide itself — bars, counts, percentages, an average, a countdown, a live word cloud for open text, and for a quiz a scored leaderboard and a podium. Because those results are ordinary layers rather than a fixed widget, they animate and can be designed to look like the rest of your lesson instead of like someone else’s product.

Two honest differences from Kahoot. You write the questions in the editor before the lesson, not in a box mid-class — you open, close and reveal them while teaching. And there are no per-student DRAWN responses and no emoji reactions; if children sketching an answer on their own screen is the point of your lesson, that specific thing is not here.

The other half of “interactive” is the part that was always here: people in a live room. One session, an ordered raise-hand queue, public class chat, private one-to-one messages with staff, a laser, pen and highlighter on the live slide, captions on every screen, and two-way microphone and camera.

Your whole class in the room, with nothing to install

The access path is deliberately short. You schedule the lesson and get three ways in: an eight-character code, a join link, and a QR code. A student opens the link, scans the poster or types the code, enters a display name, and is in. No account, no app store, no admin rights, no seat licences and nothing for IT to review — it is a browser tab on a Chromebook, a phone, a lab desktop or a laptop.

Early arrivals wait in a lobby with a countdown that shows how many others are already waiting, and it opens itself when you start rather than making you admit students one at a time. One honest edge to know: that lobby advance takes a few seconds today rather than being instant.

You can build the whole lesson with no account at all — the studio opens straight away. You only need one free teacher account to save the lesson and to host it live; the class needs nothing either way.

Running the lesson: hands, ink on the live slide, and captions on every screen

The raise-hand queue is ordered and survives a reload, so a student who put a hand up first is still first after the projector cable falls out and you reconnect. You work down the list and mark each one handled.

Pen and highlighter marks land at the correct spot on every student’s device regardless of screen size, which matters when half the class is on a phone and half on the classroom display. One click wipes them. Captions are one button for the whole room, with a searchable transcript you can read back inside the product afterwards — useful live for deaf and hard-of-hearing students and for EAL learners, and useful later for checking what was actually said. The transcript stays in DeckSlide; there is no file of it to hand out.

Presenter clocks show time on the current slide and total elapsed, so you can land the lesson inside the period. Your microphone and webcam run alongside the deck, you can let a student speak or turn their camera on when it is their turn, and each viewer balances your voice against the deck’s own audio.

What you can moderate, and what you cannot - read this before a K-12 lesson

This is the most important section on the page, so it is blunt. What exists: host controls that mute the entire room at once, stop all student video, and hide attendees from each other, with late joiners inheriting the same state; and ending the lesson closes the room for good.

What does not exist, stated flatly: you cannot delete a chat message, you cannot mute or unmute one individual student, you cannot remove or block anyone, and you cannot switch the chat off before the session. There is also no recording and no replay.

The practical conclusion is not buried. This suits supervised rooms, older cohorts, staff CPD and any setting where you already trust the chat. It does not suit an unsupervised K-12 room where per-student moderation is a safeguarding requirement — if that is you, choose a platform that has it.

A co-teacher or TA who provably cannot move your slides

You send a colleague a per-lesson link scoped to that single lesson, granting the chat and the hand queue only, with no control of the deck, and you can see who is on duty and online. The split is enforced on the server, not just hidden in the interface, so a TA genuinely cannot advance your slides by accident or by poking at the page.

A cohost link exists too, and it does carry slide control, for a real team-teach where two of you drive. Be honest about the edges: the link is per-lesson and must be copy-pasted by hand, because the product sends no email; there are no reusable standing teams; and removing someone from the staff list is not exposed yet.

Build the lesson first: a free motion editor that needs no account

The full studio opens with no account and a starter deck, so you can build a real lesson before asking your school to approve anything. It is a genuine motion editor: eleven layer types, 92 icons, a 28-shape library, SVG import for a school crest, keyframe animation with motion paths you drag on the canvas, true shape morphing for showing a process change step by step, entrance and exit effects, slide transitions, and a multi-track audio timeline for narration or a countdown sound.

Per-slide timing lets a slide advance on a timer or hold for your click, so a starter activity can run itself while the class settles. Autosave to the cloud means the lesson reopens on the classroom machine exactly as you left it at home.

The missing table stakes, without hedging: there are no templates and no tables, and you cannot drag slides to reorder them. Speaker notes and real charts drawn from your own numbers both exist — the notes stay on your screen in the presenter console and never reach the class.

The limits, in one place

One inventory, so nothing is discovered mid-term:

The trade the page asks you to accept is plain: you give up the file, the recording and the per-student moderation, and in return your class is together in one live room on the real animated lesson, answering questions on the slide, with nothing to install.

Questions, answered honestly

Does it have quizzes, polls or a leaderboard like Kahoot or Pear Deck?

Yes, with one difference worth knowing. You can put a single-choice or multiple-choice question, a rating, an open-text prompt or a graded quiz on any slide, and open it when you reach that slide; the class answers from their phones and results draw on the slide — including a scored leaderboard and a top-three podium for a quiz. The difference from Kahoot is that you write the questions in the editor beforehand rather than improvising one mid-class; during the lesson you open, close and reveal. What genuinely is not here: per-student drawn responses and emoji reactions.

Can I delete a message, mute one student, or remove someone from the room?

No, and this is the honest reason we rate this page a poor fit for unsupervised K-12 rooms. There is no chat moderation at all: you cannot delete a message, mute a single student, or eject anyone, and you cannot switch the chat off before the lesson either. What you can do is mute the whole room at once, stop all audience video, and hide attendees from each other, with late joiners arriving under the same rules; ending the lesson closes the room permanently. If per-student moderation is a safeguarding requirement where you teach, choose a platform that has it.

Do students need an account, an app, or anything installed?

No. They open the join link, or scan the QR, or type the eight-character code, enter a display name, and they are in - in an ordinary browser tab on a Chromebook, a phone, a tablet or a lab desktop. No app store, no admin rights, no extension, no seat licences and nothing for IT to approve. Only you need an account, and it is free to create with an email address or a Google sign-in.

Can I share the slides with students who missed the lesson?

Yes. Publish the deck and it gets its own web page that anyone can open with no account and nothing installed — paste that link into your LMS for whoever missed the lesson, or embed it in a class page. Two caveats. It serves the version you published, so re-publish after you edit. And it is the deck, not the lesson: there is no recording and no replay, so what was SAID is only available through the saved caption transcript, which stays inside the product. There is still no PDF, PowerPoint or file of any kind to download.

Will it email the join link to my class or send reminders?

No - the product sends no email at all. You copy the eight-character code, the join link or the QR image yourself and paste it into your LMS post, a lesson slide or a printed poster. The same limit means there are no go-live notifications, no reminder mails and no emailed staff invites: a co-teacher link is copied and pasted by hand too.

Can I try it before I ask my school to approve anything?

Yes, and this is the least painful part. The full studio opens with no account and no card, pre-loaded with a deck, so you can build a genuine lesson and judge it on your own time. You only create an account when you want the work saved to the cloud and to go live so a class can join. Free and paid accounts have the same capability today - we are not gating the live room behind a plan.

Build the deck, then present it live.

Free to start. Your audience joins with a code — no account, no install.

Open the studio with no account, build a lesson, then run it live for your class